Showing posts with label hell divers. Show all posts
Showing posts with label hell divers. Show all posts

Saturday, December 6, 2014

New Weathering techniques using enamels and worn effects from AK interactive

I've been working on one of my Hell Diver Power Armor figures and I wanted to try some of the AK interactive weathering enamels that I got.

I painted the trooper black, then base coat of light grey on the armor plates. This represented the primer coat.

I then brushed on a thin layer of the AK interactive worn effects.

Once that dried I painted on the base green color I was after.

I then put a little bit of water all over the model and using a stiff brush and toothpick knocked off some of the paint.

Once all of that was dry I put on decals (using the micro-sol and micro-set) and using the Nato Armor Wash (AK interactive) and Earth Enamel Wash (AK interactive).

This is what i've come up with so far:



I'll take more pictures soon, and i'm going to try and put together a cool "Scene" shot too.

What do you folks think?

Wednesday, November 5, 2014

[WIP] Taskforce 414 Operatives...

Still have the heads and matte varnish to do... And then putting them on bases.

I'm going to put them on my laser cut acrylic bases, but haven't decided whether to have them on clear bases or painted bases.

What do you folks think of clear bases?


This is a painted version of the base i'll be using:





Wednesday, October 22, 2014

WIP Hell Diver Covert Ops Team


WIP Hell Diver Covert Ops Team… a figure from the Omega pack and two from the Alpha Squad with Omega head swaps.  The CLIFFORD drone pictured in the middle with the optional twin-linked squad support weapon option.

I'll probably put one more figure with a SAW (from the Alpha Pack), and these will be my team for deploying from the upcoming Aurora.

I'm very happy how the head swaps are going so far.  My plan is for these to be painted mostly in blacks (with dark greys) which is one of the reason I wanted the exposed heads so I could add a bit of color.


The bases are temporary and will eventually have my laser etched hex bases attached.


Sunday, September 14, 2014

Zeta Squad (Hell Diver Power Armor) - Conversion Finished

Ok... here is for the "black challenge." These pics will also be for the release of the Zeta Squad on Tuesday  I'd love to hear any feedback you folks have!


Airbrush used to build up grey highlights, then I used a regular brush to paint on the hard highlights. Head snipped from my Omega Squad (it fits without issue) and then a couple of decals.







Friday, September 12, 2014

WIP: Hell Divers Power Armor Conversion - Omega Squad head and rifle

Working on my Taskforce 414 Power Armor conversion using a head from the Omega Squad and one of the extra rifles.

I used the airbrush to build up the highlights and then painted them on.

Sorry for the blurry photos!

What do you folks think?





I need to repaint the head and add some decals and more highlighting.

Saturday, August 2, 2014

Battle on New-Tokyo - a small scale Gruntz Skirmish game between the Hell Divers and Pale Riders (Ex-RUSK)

This game is a little different than what you'll normally see.

Each force had four figures and each figure operated independently.  We built each figure using the Gruntz Specialist rules with a couple of guidelines for damage, sizes and armor etc.

We had a lot of fun.  It turned into a very tactical game where neither of us were willing to push and flank as much as we should have.  With only four figures it seems like any damage was very dangerous to the goal of accomplishing the mission.

It came down to putting the figures in the right places and hoping for luck.  Much like real life.

Both forces were pretty equally matched.  I want to do a game in the future that has asymmetrical forces to really push the boundaries of this ruleset.

It was about 100 points a side and took about an hour or so.

For activation we dealt a card from a normal card deck to each player for however many figures they had left.

Each player would then assign the cards so that the figures would activate from highest to lowest. We decided before hand which suits were in which order.

We would then announce the highest card we have and compare to the other player.  Whoever had highest would activate their figure and so forth.  This had a fun random and planned aspect to it that really added to the game.

We also ruled that grenades could be thrown at spots instead of just figures with normal to roll and scatter.

-





Ghost turned around to watch the Sparrowhawk VTOL dust off and leave, skimming the top of the city roofs as it disappeared into the horizon. The team had managed to infiltrate the city block where the intel had indicated that the mercenary group “Pale Riders” had arranged to pick up the three remaining containers with the reactive and precursor agents for the Simplex 7 bio-weapon.  

It had been determined that only one of these containers would actually be required secure.  The correct container would allow the intel unit to discover not only the origin of this strain but to stop the Pale Riders from creating the dangerous pathogen.  The wrong containers would not only waste time, but be worthless from an intel standpoint as well.

While Ghost and his Hell Divers (Big John, Athena, and Hack) would normally not be on edge if this was simply another shoddy Merc unit, the Pale Riders were actually a group of former RUSK operatives (and former was debatable) and were as well trained and equipped as their unit was.  They had to go in light and hope that the element of surprise would work in their favor. 

Ghost’s HUD lit up, they had arrived at the target location…

Turn 1

Ghost surveys the area and carefully walks up to the parked police car at the curb police car.  He sees a shadow break cover and opens fire on Jailbreak.  The plasma bolts hit home and cause a severe burns on Jailbreak’s right arm. (Hits causing two points of damage (two left)


Grim jumps to action as soon as the sounds of gunfire become apparent and moves forward to the tree for cover and to get into a position to cover the box containing the mission objectives.


Blackjack nods to Grim and silently fans out to cover more area and provide an overlapping field of fire. To get a commanding view of the battlefield he moves to the second level and goes prone


Jailbreak moves to the buildings in front of him and takes cover behind the elevator with a clear view of the box.

Big John runs forward to cover closer to the box on the right side of the table.



Bang-o moves towards the taxi for cover and opens fire at Big JohnBig john is hit but his armor takes the impact and Big John takes no damage.


Hack runs up to the planter and opens fire at Bang-o but misses.


Athena runs up to the second level.


Turn 2


Ghost throws a grenade near Jailbreak which catches Jailbreak in the blast but causes no damage.


Blackjack moves forward firing at Athena but misses.


Jailbreak aims and fires at Ghost causing a critical hit and two points of damage.

Big John shoots at Bang-o taking careful aim and shoots through the taxi causing one point of damage.


Athena aims and opens fire on Blackjack but misses.


Hack aims and opens fire at Bang-O causing one point of damage.

Bang-o shoots back at Big John and causes a staggering three points of damage

Turn 3


Ghost aims and fires at Jailbreak causing a critical hit taking him down.


Blackjack, laying prone, aims and fires at Athena causing three points of damage

Big John aims and shoots at Bang-O but misses.

Jailbreak’s armor activates the auto-heal sequence pumping him full of fast acting drugs starting his heart and 
breathing again.  It’s most likely he won’t survive much longer than the battle but he manages to get to his feet again.

Athena aims and opens fire at Blackjack but misses



Hack aims and fires at Bang-o but misses


Bang-o aims and shoots at Hack but really misses

Grim moves up to steal Blackjack’s kill and shoots at AthenaAthena is hit square in the chest and goes down as her suit’s auto-med starts the process to try and save her.

Turn 4


Jailbreak aims down the sights and fires on Ghost, taking him down.

Ghost’s suit patches him up and he stands back up behind cover.

Blackjack steps out of cover and shoots at Hack, causing a massive wound and four points of damage, 
which causes Hack to go down.

Big John sprints to the rightmost box and starts trying to open it.  He successfully opens it but it has the precursor agent not the deadly reactive agent. 


Bang-O moves into the open and fires on Big John causing a point of damage and Big John goes down.



Jailbreak opens fire on the recently recovered Ghost but Ghost’s armor takes the impact causing no damage.

Hack and Athena’s suits can only do so much and they succumb to the massive amount of trauma.



Ghost and Big John, now outnumbered and with little hope of successfully capturing the reactive agent exfil the area to the waiting Raven at the LZ.

Before Ghost boards the Raven he radios to the Orbiting Stealth Cruiser a coded message and moments later an orbital kinetic weapon launches and takes out a two-block radius, including the boxes and Pale Riders Merc team.  

Not exactly the most covert of options and now they'll be unable to determine the origin of the bio-weapon but it was a last resort since the Simplex 7 could easily kill millions. 

The Pale Rider’s bodies were never found. 

To be continued...


Thursday, June 12, 2014

New City Board (2x2) - Sparrowhawk and Hell Divers in action

A Sparrowhawk-bound Sniper team provides overwatch cover for a Hell Diver team on the ground.



The Hell Diver team prepare to exfil the VIP from the escape pod.



The full city board:



Buildings and walkways from Gamecraft Miniatures, other terrain pieces from Warsenal.

Thursday, March 13, 2014

ClearHorizon Miniatures - [15mm] Omega Squad and Insertion Team Pre-Orders

Hi everyone!

I just got the Tracked Superheavy Tank from Khurasan and some of his figures i'll be doing a review of soon, but for now, a quick press release :)
--

The Omega "Character" Squad and Sparrowhawk/VTOL Riders are now available for pre-order!

Save some cash and get them first!

Omega Squad






Six Figures

Hell Diver "Hacker" working on arm computer and with high-tech goggles (Also comes with separate rifle if you want to put it on his back)

Hell Diver Infiltrator/Assassin with Knife and Gun (Also comes with separate rifle if you want to put it on his back)

Hell Diver "Colonel" with cyber eye

Hell Diver "Grizzled Sergeant" with cigar and rifle

Hell Diver female soldier with SMG (Also comes with separate rifle if you want to put it on her back)

Hell Diver Medic

All six figures are available for pre-order for $4.99 USD. Retail will be $5.99 USD



Insertion Team
Also up for pre-order are the Hell Diver "Riders". Designed for the Sparrowhawk Light-Assault VTOL, but usable with all types of vehicles.

Five Riflemen
One Sniper
Separate Backpacks

All six figures are available for pre-order for $4.99 USD. Retail will be $5.99 USD

Also available with a Sparrowhawk-VTOL for $18.99 USD, a savings of almost $3.00 USD!

(The Sparrowhawk and Squad will ship at the same time)

Available at: http://clearhorizonminiatures.com/store/pre-order-for-hell-diver-character-squad-and-sparrowhawk-riders/

Saturday, March 1, 2014

Hell Divers - New Paint Scheme

Hi everyone,

Just trying a new paint scheme that, hopefully, looks good and I can do fairly quickly.




What do you folks think?

Wednesday, January 8, 2014

Hot Exfil - Hell Divers load up under enemy fire into a Raven




After completing their mission, with the enemy hot on their tail, the Hell Diver team loads up into a Raven-Class transport.




Saturday, December 28, 2013

Hell Divers deploy from a Raven into New Angeles City...



I hope to have the Raven and sparrowhawk in two weeks or so, here is another sneak peak!



Hell Divers deploy from Raven VTOL
(Hell Divers Painted by Timothy Spakowski spakot@gmail.com,
Buildings from Old Crow and Miniatures Building Authority, roads from GameCraft Miniatures)