Wednesday, February 8, 2012

EX-COM: Strange Aeons - First Missions!

Types of Missions:
Note:  Instead of map pieces, each mission can possibly give you Alien Artifacts, dead specimens, live specimens, or live command aliens.
Crashed Spaceship: Your interceptors have forced an enemy spaceship to Crash land, go in and mop up survivors and retrieve any “specimens” and technology.
Requirements: None
Lurkers:  Any number of lurkers may be used.
Set Up: Players place scenery to a mutual satisfaction.  The threshold player places the crashed spaceship within 10 inches of the center of the board.  Half of the lurkers (rounding up) deploy within 5 inches of the craft, the other half deploy within the craft.  Threshold may choose which side they deploy on and may deploy within 5 inches of the table edge.
Special Rules:  none
Starting the Game: Each side rolls a 1D6.  The side with the higher roll may choose whether to go first or second.
Ending the Game:  The game ends when one side has been removed from the table.
Treasure:  If EX-COM wins the mission then any Aliens with a Major Injury count as dead specimens.  You can search for Alien Artifacts just like Map Pieces.


Landed Spaceship:  Your base radar has detected a landed scout ship and it’s time to send in the containment teams.
Requirements: None
Lurkers:  Any number of lurkers may be used.
Set Up: Players place scenery to a mutual satisfaction.  The lurker player places the landed spaceship within 10 inches of the center of the board. Threshold may choose which side they deploy on and may deploy within 5 inches of the table edge.  The lurker player then deploys anywhere on the table, at least 10 inches from a threshold model and out of LOS.
Special Rules:  none
Starting the Game: Each side rolls a 1D6.  The side with the higher roll may choose whether to go first or second.
Ending the Game:  The game ends when one side has been removed from the table.
Treasure: If EX-COM wins the mission then any Aliens with a Major Injury count as dead specimens.  You can search for Alien Artifacts just like Map Pieces.  Since the alien ship is intact there is more of a chance to recover alien artifacts. Every Alien Artifact you find roll 1D6, on a roll of 5-6 you gain an extra Alien Artifact. 


Let me know what you think!

Monday, February 6, 2012

Black Dossier EX-COM: Project Blue Book (A Strange Aeons Supplement)

Here's my start! Any feedback is appreciated!

Black Dossier
EX-COM: Project Blue Book

“The U.S. Air Force, and by extension the United States Government, officially ended the inquiry into Unidentified Flying Objects on December 17th, 1969.  The official stance of the U.S. Government was that there was no threat to the National Security of the Nation.”

“EX-COM, or Extraterrestrial Command, was established on December 18th, 1969.  Its primary mission is to investigate and neutralize the Extraterrestrial threat to the United States and the World.  Through a secret treaty it has worldwide jurisdiction and is given the extraordinary latitude in its methods”

Types of Missions:
Note:  Instead of map pieces, each mission can possibly give you Alien Artifacts, dead specimens, live specimens, or live command aliens.

Crashed Spaceship: Your interceptors have forced an enemy spaceship to Crash land, go in and mop up survivors and retrieve any “specimens” and technology.

Landed Spaceship:  Your base radar has detected a landed scout ship and it’s time to send in the containment teams.

Small Terror Invasion:  Aliens have landed in a populated area.  All resources must be brought in to stop them and contain the classified nature of the threat.  Civilian casualties are a secondary concern but should be kept at a minimum.

Requires live specimens:
Abducted Civilians:  The aliens have abducted a group of civilians, your mission is to retrieve as many as possible, while as the same time making bringing the fight to the aliens to make them think twice about abducting humans again.  If possible capture any command aliens present.

Supply Ship: We’ve established the timeframe and location of the next supply ship to the still-hidden alien base.  Intercept and retrieve as much technology and information as able.  Also, if possible capture any command aliens present.

Requires captured live Command Aliens:
Alien Base:  Through advanced interrogation techniques we’ve learned of an Alien Base operating on Earth. Locate and retrieve as much technology and information as able then destroy with extreme prejudice. 
  
Special Equipment (Requires Alien Technology)
Plasma Rifle (require X number of Alien Artifacts) 
Laser Rifle (require X number of Alien Artifacts) 
Laser Pistol (require X number of Alien Artifacts) 
Psy-Control Device (require X number of Alien Artifacts) 
Powered Armor Suit (require X number of Alien Artifacts)  

Sunday, February 5, 2012

XCOM: Strange Aeons - Sectoids, Agents, Containment Team

First off, the Sectoids:

The Agents:


And the containment team:




Still working on the rules!

Wednesday, February 1, 2012

Strange Aeons / X-Com? Oh my...

Here's the thread on Lead Adventure: http://www.lead-adventure.de/index.php?topic=37560.0

I'm going to start putting together an X-COM mod for Strange Aeons...

Gonna try to leave all the game mechanics alone, and try and accomplish as much as I can with equipment additions and monster tweaks.

If you have any suggestions, or want to help, let me know!