Sunday, March 30, 2014

Mr. Harold's Magical Miniature Review - Loud Ninja Games Space Raptors

Hi everyone,

Today I review Loud Ninja Games Space Raptors (Chuhuac) available from 15mm.co.uk.


Thanks for looking!

Thursday, March 27, 2014

Mr. Harold's Mini Review - Khurasan Miniatures Tracked SuperHeavy Tank and GOTA Clan Command Squad


Hi Everyone,

Today I ramble on about Khurasan Miniature's Siler Superheavy Tracked tank and the GOTA Clan Command Squad.  I also put the barrel upside down and confuse an engine grate for a bulldozer blade, it's good fun!



Monday, March 24, 2014

Let's talk about Miniatures... let's talk about 15mm... A video overview of a fancy display stand Omega Squad, and VTOL Riders

'Ello everyone!

Here is the latest installment of Mr.Harold's Magical Miniature review.

I talk about a custom display stand from Gamecraft Miniatures and ClearHorizon Miniature's newest releases, the Omega Character Squad and VTOL riders.


Tuesday, March 18, 2014

Move It! Move It! Let's talk about movement!

Hi everyone,

Great suggestions and feedback from everyone so far, keep it coming!

So, my desire with this game is to have the actual mechanics be straightforward, and then have the details and crunchy bits in building the units and scenarios and campaign.

So, it's important to define a standard "average" non-combat person. Perhaps a conscript or civilian.  Right now on a scale of 1 - 10 the average person would register at a 3.  Of course, Special Forces troopers are not average troopers.  Their stats are going to start at more like 5 or 6. That means that most SF troops are going to have twice the ability as an average joe.

Each figure has a Physique rating.  It is defined as:
(P)hysique: A measure of general physical fitness of the figure.  Higher physique indicates the figure can take more damage, run faster, and carry more gear.
Each figure also has a derived rating called "Move" (oddly enough) that details how many inches they can move with a normal walk (like a tactical combat movement).

Right now it is set at:
Move = ((P)/2)+2) +Armor Mods
An average person can probably sprint at 7 mph or so.  That translates into about 1" per second in 15mm (~1/100) scale.

That means an average joe will have a Move rating of (3/2)+2 [Rounding Up]... so 4". That looks about right for the 5 - 10 seconds that each activation is supposed to represent.

A Hell Diver with a Physique of 5, with armor that grants an additional +1 bonus gives a total Physique of 6.  That means they will have a Move of  5".  While not a big gain, it still sounds about right. You don't really want figures zooming across the board, but you want there to be some benefit to being in better shape.

Armor can have both bonuses and negative modifiers to physique. If you have really thick, heavy armor it could slow you down and make it hard to do physical things, but provide better protection.  Of course, the high-tech stuff will not only protect you, but have systems that provide a boost to your athleticism (Physique) as well.

Of course, there will be a run action as well.  Running uses additional actions, and means you can move up to twice your move stat.  This will incur shooting penalties.

How about rough terrain and obstacles?  I'm going to keep this simple.  Rough terrain means each inch through it takes two inches of movement.

Impassible terrain is just that, impassible.  But what if you run up to a wall?  Normally that would be impassible, but say you take an action, move up to it, then you declare you're going to climb over it.  You use another action, roll a Physique test (1D10, equal or less than your Physique) and if you succeed you climb over.  Don't want to take a chance that you'll fail?  Take another action and add +2 to your Physique skill for the roll.

Of course, you don't have to jump over it, what if you have bolt cutters as equipment?  Maybe your Initiative rating is higher than your Physique.  Maybe your fancy bolt cutters give you a +2 already to get through the fence. So, instead of hopping the fence, you cut a hole right through it. And now all your buddies can get through too with just a normal move action.

--
Ok... thoughts?




Monday, March 17, 2014

Writing a new rule system... because why not OR 15mm SpecOps Skirmish Campaign System

Hi everyone!

So, i've started to put together my own rule set.  I usually play Gruntz! but I wanted something more like "necromunda crossed with near future military ops."

The idea is a game with (almost) unlimited weapon ranges, limited by "to-hit" modifiers. 5 - 15 figures per side, with maybe a light vehicle or so.  Air support, etc.

Check out below for a better idea of what I'm working on... All suggestions are welcome!

Here is the basic outline: (available as a google doc, please comment! :) )


Spec-Ops 15mm Skirmish Game
By Harold


  • Set 150 years in the future
    • Space Travel
      • FTL Through Wormholes
        • Still takes a long time and is expensive
      • Only backwater colonies
        • Miners/Workforce
    • Earth is still most prosperous planet
      • Still conflicts
      • Orbiting space stations
      • Outposts in Solar System
      • Terra-formed moons in Solar System
  • Several SpecOps/OpFor teams to choose from
    • Two “lists” with each “unique” type chosen (US or china for instance) adds modifiers to list. (Should make it easy to add more variants without messing with main lists too much)
      • Formal Military SpecOps Teams
        • US/NATO
        • Russian BLOC
        • South American
        • China
        • UN
      • Mercenaries
        • Religious Extremists
        • Cartel
        • Pirates
    • Built by points
    • 5-15 figures
  • Campaign Rules
    • Scenarios
    • Advancement
      • Skills
      • Improving Traits
      • Requisition new equipment
      • Hire/recruit new folks
    • Territory controlled
  • 2D10 Based
    • Roll equal to or less than your attribute
    • Attributes 1-10, plus modifiers
      • Modifiers for range, movements, camo, etc.
        • Modifiers are added to the roll, (+) for hindrances,( -) for benefits
  • No individual weapon “ranges”... weapons have range bands that effect firing modifiers. (Harder for pistols to hit at range than rifles) but no limits on range.  If you can see it, you can shoot it.
  • Weapon Damage:  Add Armor and Physique ->  Shooter rolls D10, adds Damage, trys to get past the modified attribute… AP weapons reduce armor stat.
  • Reaction System
    • As units move into LOS you get a chance to react to them before they do things
  • Alternating Activation System
  • Rules
    • Drop Pods,
    • Drop Ships,
    • VTOLs,
    • infiltration,
    • camouflage, including cloaking
    • close combat,
    • Morale,
    • leaders,
    • medics,
    • engineers,
    • hackers,
    • ECM,
    • ECCM,
    • drones,
    • fog of war,
    • air support/artillery/orbital strikes
    • Power Armor
  • Lots of equipment
    • Guns
    • Misc Equipment
      • Hacking Computers, etc
    • Armor
  • Vehicle Rules
    • Air Support
    • Bikes
    • Light Vehicles
      • (Maybe 1 – 2 vehicles max per side)
  • Environmental Rules
    • Landscapes
    • Spaceships/Spacestations
    • Urban
  • Encourage tactical play
    • Stacking up bonuses
    • Room Clearing techniques
  • Scenarios
    • Hidden Objectives
    • Different Objectives for each side (sometimes)
Stats


1 - 10  (1 is the lowest, 10 is the highest)


Shoot: How skilled the figure is in shooting their weapon. D10 roll, adding or subtracting any modifiers, must be equal to or less than shoot skill to hit


Close Combat:  How skilled the figure is in close combat and with "takedown" moves [like knifing a sentry from the back]


Resolve: How confident the figure is in themselves, their comrades, and their equipment. High resolve figures will follow their orders in the face of overwhelming odds, low resolve figures will often flee at the first sign of combat.


Initiative: How in-tune with the environment the figure is.  Also, a measure of intelligence and competence.  Used for reaction tests along with "action tests" like placing explosives or hacking a computer.


(P)hysique: A measure of general physical fitness of the figure.  Higher physique indicates the figure can take more damage, run faster, and carry more gear.


Derived Stats:


(A)rmor: Derived from armor worn


Damage Threshold: (A)+(P)


Movement: How many inches a figure moves, double for run = ((P)/2)+ Armor Mods [Min of 1]


Actions per activation = (Initiative/2) + 1 [Min of 1]

Wound Tracker: (P)/2 [Min of Unconscious and Serious Wound Boxes]


---

And here is a mock up of a stat card:


Of course, as I nail down more of the rules, I'll be posting them here.

Thursday, March 13, 2014

ClearHorizon Miniatures - [15mm] Omega Squad and Insertion Team Pre-Orders

Hi everyone!

I just got the Tracked Superheavy Tank from Khurasan and some of his figures i'll be doing a review of soon, but for now, a quick press release :)
--

The Omega "Character" Squad and Sparrowhawk/VTOL Riders are now available for pre-order!

Save some cash and get them first!

Omega Squad






Six Figures

Hell Diver "Hacker" working on arm computer and with high-tech goggles (Also comes with separate rifle if you want to put it on his back)

Hell Diver Infiltrator/Assassin with Knife and Gun (Also comes with separate rifle if you want to put it on his back)

Hell Diver "Colonel" with cyber eye

Hell Diver "Grizzled Sergeant" with cigar and rifle

Hell Diver female soldier with SMG (Also comes with separate rifle if you want to put it on her back)

Hell Diver Medic

All six figures are available for pre-order for $4.99 USD. Retail will be $5.99 USD



Insertion Team
Also up for pre-order are the Hell Diver "Riders". Designed for the Sparrowhawk Light-Assault VTOL, but usable with all types of vehicles.

Five Riflemen
One Sniper
Separate Backpacks

All six figures are available for pre-order for $4.99 USD. Retail will be $5.99 USD

Also available with a Sparrowhawk-VTOL for $18.99 USD, a savings of almost $3.00 USD!

(The Sparrowhawk and Squad will ship at the same time)

Available at: http://clearhorizonminiatures.com/store/pre-order-for-hell-diver-character-squad-and-sparrowhawk-riders/

Tuesday, March 4, 2014

ClearHorizon Miniatures - Syndicate Cartel Greens in the House!

Hi everyone!

Our new 15mm Faction, The Syndicate Cartel greens just showed up on my door step, and soon they'll be out to the caster, but first a photo session!




I'll have the three CombatBots ready to show off soon, here is a preview:






They will have different, interchangeable heads, and an optional shoulder weapon.


Saturday, March 1, 2014

Hell Divers - New Paint Scheme

Hi everyone,

Just trying a new paint scheme that, hopefully, looks good and I can do fairly quickly.




What do you folks think?

Thursday, February 27, 2014

Something a little different: PF's Indeigogo campaign for 28mm Alien Shocktrooper Squad

Hi everyone,

I just wanted to give the heads up to a cool indiegogo campaign by PF for squads of his 28mm aliens:

In brief:
The project will use fixed funding. This means that if it doesn't reach the amount we're asking, you'll get your money back.This project is about the production of a multi-specist alien squad at 1:56 scale (28 mm). The miniatures will be cast in metal.
Each alien will have two different heads. Most of them have separate arms and a couple of them have separate legs too. Since the torsoes are the same for most of the squad, you will probably be able to make some combos we haven't thought of.
The guns have been made via computer by the excellent and very cool John Bear Ross (or JBR) and the troopers with putty by Pierre-Fran├žois Jacquet (or PF).
The squad:
1) Dylothian squad leader:
                                
2) Tabili shocktrooper:
                               
3) C' crysh shocktrooper:
                               
4) Nabh shocktrooper:
                                  
5) Hent squad leader:
                            
6) Lord of Xaam sniper:
                          
7) Majalan shocktrooper:
                            
8) Gobarite shocktrooper:
                            
9) Kurabian shocktrooper:                         
10) Ovolo shocktrooper:
                        
Why make an Indiegogo campaign?
This squad is already a reality. The models have been made. We even had some samples done and painted as you can see.
The models now have inserts so they aren't too difficult to assemble.
Now, we need your help so we can make some new moulds. They will be made by an independant profesional mould maker.
If you think that in a far future where there is mostly war, there aren't enough species to annihilate, help us produce the toughest aliens in the galaxy! ; )
What do I get if I help?
You get unpainted miniatures. 
For 21 EUR, you will receive a five "man" squad. Choose A or B squad.Shipping included in European Union. Add 3 EUR outside of European Union.
For 36 EUR, you will receive a ten "man" squad. A + B.Shipping included in European Union. Add 5 EUR outside of European Union.
For 60 EUR, you will receive two squads of ten aliens (20 miniatures). Once again, the aliens have two heads and some arms may be swapped or reposed so you could have twenty different aliens. However we don't want you to be disappointed so if your hobby skills are very limited, choose a lesser pledge level.  

Shipping included in European Union. Add 5 EUR outside of European Union.

For 100 EUR, you will receive two squads of ten aliens as described above (20 miniatures). Plus you will work with us on designing an unique alien head of one of the obscure species of the Federation so you can have your own fav guy. It will be truly unique as we will send you the head sculpt along the casts of the miniatures. The head will be sculpted in duro/ green stuff so it is resistant and durable.

For 300 EUR, you will receive two squads of ten aliens (see 60 EUR pledge). Plus you will work with us on designing a new unique shocktrooper of one of minor species of the Federation so you can have your own fav guy. We will send you the original sculpt as well as ten casts of it. We will keep a few casts for us as a souvenir. The price might seem high but we'll try to make the alien as you wish it to be so we're talking about a complete new sculpt (plus a mould for it). If you're interested and think we could reuse some parts of the armor already made, we might consider making two guys instead of one. We'll discuss it privately.There might be an additional delay for this level. 
Will there be some bonuses in case the campaign is a success?
If we raise 4500 EUR, we will add a dr'akk armed with a heavy weapon and you'll receive it in addition of your minis. Citizen and scout levels excluded.                  
If we reach 5000 EUR, we will add an officer and you'll receive it in addition of your minis. Citizen and scout levels excluded.
                 
If we have more money, we have a couple of other bonuses to add but we'll see and we'll tell you in updates. 
Do you have some other pictures of the miniatures?
Yes. Please see the following link for more pictures including bigger ones, back views, pictures of the sculpts with several angles, comparison pictures, etc.http://15mmspaceopera.blogspot.fr/search/label/New%20federation%20projectWill it be possible to buy the miniatures from you if the Indiegogo campaign doesn't succeed?
No, that's very unlikely.
When will I get my toys?
Once the Indiegogo campaign is over, add one or two months for mould-making and then say another month for shipping everything and you receiving your package. Let's say june 2014. We find it more reasonable to tell you this than promise you'll have the squad sooner and disappoint.
Risks and challenges:
The squad is 95% finished. Things to do are:
-a second head and a new set of arms for the C'crysh. We will show you them before the end of the campaign as well as some other pics.
-the moulds.
So we're confident things shouldn't get much delayed and that you will have your shocktroopers in a few months as mentioned above.
A bit of background:
The species among the Federation are many. Not all of them can join the shocktroopers. They need to meet several criteria:
-They must be able to carry and use the Unifier MK I gun. It usually means they got fingers but that's not mandatory.
                                 
-They must be able to feed on the Standard Nutrient Of Troops. However, some species may join the shocktroopers because they can live without eating for long periods or can buy and carry their own food.
-They must be able to understand the orders. They may be transplanted with the Federation Universal Comprehension Kit for that. They don't need to be able to speak. They're shocktroopers not diplomats. Each shocktrooper gets an additonal chip for pinpointing him or her in case he or she is lost or missing. Non commisioned officers and Officers on theaters of operations are chosen among the species able to express orders through sound, usually vocal cords.
-They must have a minimum level of tolerance toward other species. Some species among the Federation are actually better at warfare than the ones found in the federal shocktroopers but if they can't live and fight next to other races, they are usually enlisted in special auxiliary forces such as the loors.
For more blahblah about the most encountered species in the shocktrooper corps see there:
http://15mmspaceopera.blogspot.fr/2014/02/painted-troopers_17.htmlWarning:
These miniatures aren't toys and aren't suitable for children under the age of 14.These miniatures require assembly.