And the scenario:
“The automated beacon sounded again and the Threshold Agents could hear the distress signal from the classified research vessel in the helmet radios as they suited up.”
+++ Attention All Ships, General Distress Beacon, Do Not Attempt Rescue, Lockdown Code 198Foxtrot, Repeat, Do Not Attempt Rescue, Maintain a Two Thousand Kilometer Distance.+++
“The agents knew something had gone horribly wrong, the only way to find out what was to board the ship and bring back the ship’s log.”
The airlock hissed open as the agents double checked their weaponry, oxygen and power packs. It was quiet and dark, except for the flashing alarms. The Agents stepped aboard…
Lurkers: Only Night-gaunts (Aliens) and Tcho-Tcho’s (Face Huggers) may be used.
Set Up: The Threshold and Lurker players setup the interior of the research spaceship to a mutual satisfaction. There should be at least 2 or 3 ‘arms’ to branch out and the more cover the better. The Lurker places two ‘dead’ tokens anywhere on the board but at least 10 inches from each other. The Threshold player than places the third ‘dead’ token anywhere on the board at least 10 inches from any other ‘dead’ tokens and 10 inches from the threshold starting location.
Special Rules: The Lurkers start with a number of “Anomaly Detected” counters equal to the number of models they have plus 1. Each counter is numbered, and the Lurker player assigns each counter to a model with one extra counter that goes unassigned and should be used to confuse the Threshold player on the actual location of Lurker models.
The Threshold player sets his forces up within 3 inches of the starting airlock.
The Lurker player sets up his forces anywhere on the board out of LOS of the Threshold models. The assigned counters acts just like the models they represent. The extra counter activates and moves just as any other model but can only take move actions. Once any counter is in line of sight of a Threshold model then it is replaced by the actual miniature, or removed if it is the extra counter.
The Threshold player must examine each ‘dead’ token and retrieve the data tape. Each time a Threshold model is in base contact with a ‘dead’ token it may use one of its actions to search. The Threshold player rolls a D6 and on a roll of 5 or 6 the data tape is located. Otherwise the tape is not on this token. The tape is automatically found on the last ‘dead’ token searched if it has not been found already.
If a Threshold model is taken off the table the data tape remains in the location where the model fell.
Starting The Game: The Threshold player goes first.
Ending The Game: The game continues until all the models from one side have been removed from the table or a Threshold model retrieves the data tape and takes it back to the Threshold Player’s deployment area.